From 15th to 17th October, the members of the EU-Horizon project "B-Prepared" gathered for a project meeting at the Green Palace in the Genova Blue District near the harbour in Genoa.
Building PREPAREDness with Collaborative Knowledge Platform, Gamification and Serious Game in Virtual Reality
Project description
B-prepared aims to create a collaboration and co-creation ecosystem for enhancing citizen preparedness for disasters and crises via serious gaming, gamified e-learning, and knowledge sharing. It consists of the core platform Disastropedia, a knowledge base of disasters and crises, and repository of relevant game development resources. Game and Learning Management System developers can connect their system to Disastropedia through an API and use it to build their own games. Users can collaborate by working together to create new content or contribute to existing games, apps or learning content by taking on different roles to solve puzzles in an immersive experience. Team play, collaboration and communication are keys to survival; they reinforce the citizens’ knowledge, resilience and awareness in times of increasing natural and manmade disasters.
Duration: 01.10.2023 – 30.09.2026
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Key Contributions of UniBw M
Heterogeneous multi-agent mission
For more realistic serious games, it is essential to assimilate complexity of the real-world. First response operations are by nature heterogeneous multi-agent missions, in which various but limited assets and resources are involved. The UniBw M will use planning and optimization techniques for multi-agent mission planning. Software-based resource management will be integrated as well for imposing more realistic constraints on the serious game platform
Co-creation with end users
UniBw M’s aim in B-prepare is to developed usable AI-based technologies for social good. We emphasizes on the co-creation of exploitable results with end users and stakeholders. For this, we will work with CONOPS approach to define first responders’ non-player characters in the storyline of the games. The results produced will be tested together with end users (i.e. citizens, players, etc.) to verify and validate the usability and acceptance of the technologies by evaluating User Experience (UX) in the large-scale hackathon together with other participants of the consortium. Finally, software code developed by the UniBw M will be made publicly available for future long-term exploitation.