Research Goal
The objective is to develop an immersive Virtual Reality Learning Environment by implementing scanned models of bridges into 3D learning scenarios. The developed learning environments will be used in empirical studies as well as to develop and support comprehension in a civil engineering context.
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Plans for the Future
In December 2021, a first study on the authenticity and usability of the created Virtual Reality Learning Environment will be conducted. Afterwards, more studies with a focus on acceptance, usability, and instructional design will be carried out.
Relevant previous publications
Ertl, B., & Zauchner-Studnicka, S. (2020). Game-Based Learning for Facilitating Gender Equity in ICT. International Journal of Gender, Science and Technology, 12(2), 23.
Fink, M. C., Radkowitsch, A., Bauer, E., Sailer, M., Kiesewetter, J., Schmidmaier, R., . . . Fischer, M. R. (2021). Simulation research and design: A dual-level framework for multi-project research programs. Educational Technology Research and Development, 69, 809–841. https://doi.org/10.1007/s11423-020-09876-0
Eisenlauer, V. E., Sosa, D. L. (2021). Pedagogic Meaning Making in Spherical-Video Based Virtual Reality – a Case Study from the EFL Classroom. Manuscript submitted for publication.